Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ISocketManager.h |
Include |
#include "ISocketManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SSocketManager.cpp |
static TSharedPtr< ISocketManager > CreateSocketManager
(
TSharedPtr< class IStaticMeshEditor > InStaticMeshEditor,
FSimpleDelegate InOnSocketSelectionChanged
)
Creates a socket manager instance.