ISocketManager

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ISocketManager.h

Include

#include "ISocketManager.h"

Syntax

class ISocketManager : public SCompoundWidget

Functions

Name Description

Public function Static

TSharedPtr< ...

 

CreateSocketManager

(
    TSharedPtr< class IStaticMeshEditor...,
    FSimpleDelegate InOnSocketSelection...
)

Creates a socket manager instance.

Public function

void

 

DeleteSelectedSocket()

Deletes the selected socket.

Public function

void

 

DuplicateSelectedSocket()

Duplicate the selected socket

Public function Const

UStaticMeshS...

 

GetSelectedSocket()

Retrieves the selected socket.

Public function

void

 

RequestRenameSelectedSocket()

Request a rename on the selected socket

Public function

void

 

SetSelectedSocket

(
    UStaticMeshSocket* InSelectedS...
)

Sets the selected socket.

Public function

void

 

UpdateStaticMesh()

Updates the StaticMesh currently being edited

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