Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h |
Include |
#include "ImportUtils/SkeletalMeshImportUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp |
namespace SkeletalMeshImportUtils
{
void SkeletalMeshImportUtils::ProcessImportMeshMaterials
(
TArray< FSkeletalMaterial > & Materials,
FSkeletalMeshImportData & ImportData
)
}
Process and fill in the mesh Materials using the raw binary import data
Parameter |
Description |
---|---|
Materials |
[out] array of materials to update |
ImportData |
raw binary import data to process |