Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h |
Include |
#include "ImportUtils/SkeletalMeshImportUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp |
namespace SkeletalMeshImportUtils
{
void SkeletalMeshImportUtils::ApplySkinning
(
USkeletalMesh * SkeletalMesh,
FSkeletalMeshLODModel & SrcLODModel,
FSkeletalMeshLODModel & DestLODModel
)
}