FBlueprintEditorUtils::BuildComponentInstancingData

Generate component instancing data (for cooked builds).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void BuildComponentInstancingData
(
    UActorComponent * ComponentTemplate,
    FBlueprintCookedComponentInstancingData & OutData,
    bool bUseTemplateArchetype
)

Remarks

Generate component instancing data (for cooked builds).

Returns

TRUE if component instancing data was built, FALSE otherwise.

Parameters

Parameter

Description

ComponentTemplate

The component template to generate instancing data for.

OutData

The generated component instancing data.

bUseTemplateArchetype

Whether or not to use the template archetype or the template CDO for delta serialization (default is to use the template CDO).

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