Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void BuildComponentInstancingData
(
UActorComponent * ComponentTemplate,
FBlueprintCookedComponentInstancingData & OutData,
bool bUseTemplateArchetype
)
Generate component instancing data (for cooked builds).
TRUE if component instancing data was built, FALSE otherwise.
Parameter |
Description |
---|---|
ComponentTemplate |
The component template to generate instancing data for. |
OutData |
The generated component instancing data. |
bUseTemplateArchetype |
Whether or not to use the template archetype or the template CDO for delta serialization (default is to use the template CDO). |