FBlueprintEditorUtils::PropertyHasGetTypeHash

Returns true if this type of [FProperty](API\Runtime\CoreUObject\UObject\FProperty) can be hashed.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool PropertyHasGetTypeHash
(
    const FProperty * PropertyType
)

Remarks

Returns true if this type of FProperty can be hashed. Matches native constructors of FNumericProperty, etc.

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