Deprecated
Use version that specifies harvest mode via enum instead of boolean
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
static void AddComponentsToBlueprint
(
UBlueprint * Blueprint,
const TArray< UActorComponent * > & Components,
bool bHarvesting,
USCS_Node * OptionalNewRootNode,
bool bKeepMobility
)