FKismetEditorUtilities::AddComponentsToBlueprint

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MacOS
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Deprecated

  • Use version that specifies harvest mode via enum instead of boolean

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Syntax

static void AddComponentsToBlueprint
(
    UBlueprint * Blueprint,
    const TArray< UActorComponent * > & Components,
    bool bHarvesting,
    USCS_Node * OptionalNewRootNode,
    bool bKeepMobility
)

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