AddComponentsToBlueprint

Overload list

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Name Description

Public function Static

void

 

AddComponentsToBlueprint

(
    UBlueprint* Blueprint,
    const TArray< UActorComponent*...,
    const FAddComponentsToBlueprintPara...
)

Take a list of components that belong to a single Actor and add them to a blueprint as SCSNodes

Public function Static

void

 

AddComponentsToBlueprint

(
    UBlueprint* Blueprint,
    const TArray< UActorComponent*...,
    EAddComponentToBPHarvestMode Harves...,
    USCS_Node* OptionalNewRootNode,
    bool bKeepMobility
)

Use version that uses parameter struct instead of individual parameters

Public function Static

void

 

AddComponentsToBlueprint

(
    UBlueprint* Blueprint,
    const TArray< UActorComponent*...,
    bool bHarvesting,
    USCS_Node* OptionalNewRootNode,
    bool bKeepMobility
)

Use version that specifies harvest mode via enum instead of boolean

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