FKismetEditorUtilities::CreateBlueprintFromActors

Take a collection of Actors and generate a blueprint based on it

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static UBlueprint * CreateBlueprintFromActors
(
    const FName BlueprintName,
    UPackage * Package,
    const FCreateBlueprintFromActorsParams & Params
)

Remarks

Take a collection of Actors and generate a blueprint based on it

Returns

The blueprint created from the actor

Parameters

Parameter

Description

BlueprintName

The name to use for the Blueprint

Package

The package to create the blueprint within

Params

The parameter struct containing actors and additional behavior definitions

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