CreateBlueprintFromActors

Overload list

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MacOS
Linux
Name Description

Public function Static

UBlueprint &...

 

CreateBlueprintFromActors

(
    const FString& Path,
    const FCreateBlueprintFromActorsPar...
)

Take a collection of Actors and generate a blueprint based on it

Public function Static

UBlueprint &...

 

CreateBlueprintFromActors

(
    const FName BlueprintName,
    UPackage* Package,
    const FCreateBlueprintFromActorsPar...
)

Take a collection of Actors and generate a blueprint based on it

Public function Static

UBlueprint &...

 

CreateBlueprintFromActors

(
    const FString& Path,
    const TArray< AActor* >& Acto...,
    bool bReplaceActor,
    UClass* ParentClass,
    bool bOpenInEditor
)

Use version that passes parameters via parameter struct

Public function Static

UBlueprint &...

 

CreateBlueprintFromActors

(
    const FName BlueprintName,
    UPackage* Package,
    const TArray< AActor* >& Acto...,
    bool bReplaceInWorld,
    UClass* ParentClass,
    bool bOpenInEditor
)

Use version that passes parameters via parameter struct

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