Deprecated
Use version that passes parameters via parameter struct
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Take a list of Actors and generate a blueprint by harvesting the components they have.
The blueprint created from the actors
Parameter |
Description |
---|---|
Path |
The path to use when creating the package for the new blueprint |
Actors |
The actor list to use as the template for the new blueprint, typically this is the currently selected actors |
bReplaceInWorld |
If true, replace the selected actors in the scene with one based on the created blueprint |
ParentClass |
The parent class to use when creating the blueprint. |