HarvestBlueprintFromActors

Overload list

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MacOS
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Name Description

Public function Static

UBlueprint &...

 

HarvestBlueprintFromActors

(
    const FString& Path,
    const TArray< AActor* >& Acto...,
    const FHarvestBlueprintFromActorsPa...
)

Take a list of Actors and generate a blueprint by harvesting the components they have.

Public function Static

UBlueprint &...

 

HarvestBlueprintFromActors

(
    const FName BlueprintName,
    UPackage* Package,
    const TArray< AActor* >& Acto...,
    const FHarvestBlueprintFromActorsPa...
)

Take a list of Actors and generate a blueprint by harvesting the components they have.

Public function Static

UBlueprint &...

 

HarvestBlueprintFromActors

(
    const FString& Path,
    const TArray< AActor* >& Acto...,
    bool bReplaceInWorld,
    UClass* ParentClass
)

Use version that passes parameters via parameter struct

Public function Static

UBlueprint &...

 

HarvestBlueprintFromActors

(
    const FName BlueprintName,
    UPackage* Package,
    const TArray< AActor* >& Acto...,
    bool bReplaceInWorld,
    UClass* ParentClass
)

Use version that passes parameters via parameter struct

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