Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SEditorViewportToolBarMenu.h |
Include |
#include "SEditorViewportToolBarMenu.h" |
WidgetArgsType & Image
(
FName InArg
)
The image to show in the menu. If both the label and image are valid, the button image is used.
that if this image is used, the label icon will not be displayed.