Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h |
Include |
#include "Settings/LevelEditorViewportSettings.h" |
struct FLevelEditorViewportInstanceSettings
Implements the Level Editor's per-instance view port settings.
Name | Description | ||
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bIsRealtime |
Whether this viewport is updating in real-time. |
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bShowFullToolbar |
When enabled, the full viewport toolbar will be shown. When disabled, a compact toolbar is used. |
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bShowOnScreenStats |
Whether viewport statistics should be shown. |
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BufferVisualizationMode |
The buffer visualization mode for the viewport. |
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EditorShowFlagsString |
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form. |
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EnabledStats |
Whether viewport statistics should be enabled by default. |
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ExposureSettings |
Setting to allow designers to override the automatic expose. |
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float |
FarViewPlane |
Position of the var plane in the editor viewport |
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float |
FOVAngle |
Field of view angle for the viewport. |
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GameShowFlagsString |
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form. |
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TEnumAsByte< EV... |
OrthoViewModeIndex |
View mode to set when this viewport is not of type LVT_Perspective. |
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TEnumAsByte< EV... |
PerspViewModeIndex |
View mode to set when this viewport is of type LVT_Perspective. |
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RayTracingDebugVisualizationMode |
The buffer visualization mode for the viewport. |
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TEnumAsByte< EL... |
ViewportType |
The viewport type |
Name | Description | |
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FLevelEditorViewportInstanceSettings() |
Name | Description | ||
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bShowFPS_DEPRECATED |
Whether the FPS counter should be shown. |