FEditorLoadMap::Update

This this command loads a map into the editor.

Windows
MacOS
Linux

Override Hierarchy

IAutomationLatentCommand::Update()

FEditorLoadMap::Update()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorCommon.cpp

Syntax

virtual bool Update()

Remarks

This this command loads a map into the editor.

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