Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailManager.h |
Include |
#include "ThumbnailRendering/ThumbnailManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ThumbnailManager.cpp |
void InitializeRenderTypeArray
(
TArray< struct FThumbnailRenderingInfo > & ThumbnailRendererTypes
)
Fixes up any classes that need to be loaded in the thumbnail types per-map type