EToolkitMode::Type

Some toolkits can be spawned as either standalone tools or within an existing level editing UI

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h

Include

#include "Toolkits/IToolkit.h"

Syntax

namespace EToolkitMode
{
    enum Type
    {
        Standalone,
        WorldCentric,
    }
}

Values

Name

Description

Standalone

Stand-alone asset editing "app"

WorldCentric

World-centric asset editor, with an interface that sits alongside the level editor

Remarks

Some toolkits can be spawned as either standalone tools or within an existing level editing UI

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