FAssetEditorToolkit::GetPreviousWorldCentricToolkitHost

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

TSharedPtr< IToolkitHost > GetPreviousWorldCentricToolkitHost()

Returns

For standalone asset editing tool-kits, returns the toolkit host that was last hosting this asset editor before it was switched to standalone mode (if it's still valid.) Returns null if these conditions aren't met.

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