Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
TSharedPtr< IToolkitHost > GetPreviousWorldCentricToolkitHost()
For standalone asset editing tool-kits, returns the toolkit host that was last hosting this asset editor before it was switched to standalone mode (if it's still valid.) Returns null if these conditions aren't met.