| FPrimitiveComponentTarget::CommitMaterialSetUpdate()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
Include |
#include "Tools/EditorComponentSourceFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp |
virtual void CommitMaterialSetUpdate
(
const FComponentMaterialSet & MaterialSet,
bool bApplyToAsset
)
Commit an update to the material set. This may generate a transaction.
Parameter |
Description |
---|---|
MaterialSet |
new list of materials |
bApplyToAsset |
if true, materials of Asset are updated (if Asset exists), rather than Component |