| FPrimitiveComponentTarget::IsValid()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
Include |
#include "Tools/EditorComponentSourceFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp |
virtual bool IsValid() const
true if component target is still valid. May become invalid for various reasons (eg Component was deleted out from under us)