FStaticMeshComponentTargetFactory::CanBuild

Windows
MacOS
Linux

Override Hierarchy

FComponentTargetFactory::CanBuild()

FStaticMeshComponentTargetFactory::CanBuild()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h

Include

#include "Tools/EditorComponentSourceFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp

Syntax

virtual bool CanBuild
(
    UActorComponent * Candidate
)

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