| FComponentTargetFactory::CanBuild()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
Include |
#include "Tools/EditorComponentSourceFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp |
virtual bool CanBuild
(
UActorComponent * Candidate
)