Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static ULevel * AddLevelsToWorld
(
UWorld * InWorld,
TArray< FString > LevelPackageNames,
TSubclassOf< ULevelStreaming > LevelStreamingClass
)
Adds the named level packages to the world. Does nothing if all the levels already exist in the world.
The new level, or NULL if the level couldn't added.
Parameter |
Description |
---|---|
InWorld |
World in which to add the level |
LevelPackageName |
The base filename of the level package to add. |
LevelStreamingClass |
The streaming class type instead to use for the level. |