Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
Executes an operation on the set of all referenced worlds.
Parameter |
Description |
---|---|
InWorld |
World containing streaming levels |
Operation |
The operation to execute on the referenced worlds, return false to break iteration |
bIncludeInWorld |
If true, include the InWorld in the output list. |
bOnlyEditorVisible |
If true, only sub-levels that should be visible in-editor are included |