Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static void MakeLevelCurrent
(
ULevelStreaming * InStreamingLevel
)
Makes the specified streaming level the current level for editing. The current level is where actors are spawned to when calling SpawnActor
true If a level was removed.