Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
Sets the actors within a level's visibility via bHiddenEdLevel. Warning: modifies [ULevel::bIsVisible](API\Runtime\Engine\Engine\ULevel\bIsVisible) and bHiddenEdLevel without marking packages dirty or supporting undo. Calling code must restore to the original state before the user can interact with the levels.