[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Passthrough")
UMaterialInterface * PassthroughMaterialExternalTexture
Which material to use for an external camera texture
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Passthrough")
UMaterialInterface * PassthroughMaterialExternalTexture
Which material to use for an external camera texture