Module |
|
Header |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Public/AnselFunctionLibrary.h |
Include |
#include "AnselFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Private/AnselFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Photography")
static void SetCameraConstraintDistance
(
const float MaxCameraDistance
)
Sets maximum distance which the camera is allowed to wander from its initial position; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used. See CVar r.Photography.Constrain.MaxCameraDistance