Module |
|
Header |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Public/AnselFunctionLibrary.h |
Include |
#include "AnselFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Private/AnselFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Photography", Meta=(WorldContext=WorldContextObject))
static void SetUIControlVisibility
(
UObject * WorldContextObject,
const TEnumAsByte< EUIControlEffectTarget > UIControlTarget,
const bool bIsVisible
)
Show or hide controls in the photography UI which let the player tweak standard UE visual effects during photography - for example, depth of field or chromatic aberration.
these controls only exist when SetAutoPostprocess is turned on. Some may not apply to your application either because you are not using the associated effect or you are using a custom version of the effect.