ARKitTimecodeProvider

Used to specify the timecode provider to use when identifying when an update occurred.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, BlueprintReadOnly, EditAnywhere, Category="AR Settings")
FString ARKitTimecodeProvider

Remarks

Used to specify the timecode provider to use when identifying when an update occurred. Useful when using external timecode generators to sync multiple devices/machines

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss