| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Source/AppleARKit/Public/AppleARKitSettings.h |
Include |
#include "AppleARKitSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig)
class UAppleARKitSettings :
public UObject,
public FSelfRegisteringExec
Name | Description | ||
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ARKitTimecodeProvider |
Used to specify the timecode provider to use when identifying when an update occurred. |
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bAdjustThreadPrioritiesDuringARSession |
Whether to adjust thread priorities during an AR session or not |
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bFaceTrackingLogData |
Whether file writing is enabled at all or not |
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bFaceTrackingWriteEachFrame |
Whether to publish each frame or when the "FaceAR WriteCurveFile |
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bRequireARKitSupport |
Where to write the curve files and image files |
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bShouldWriteCameraImagePerFrame |
Whether to publish the camera image each frame |
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DefaultFaceTrackingDirection |
The default tracking to use when tracking face blend shapes (face relative or mirrored). |
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DefaultFaceTrackingLiveLinkSubjectName |
The default name to use when publishing face tracking name If multiple faces are tracked, the subject name for the faces will be: #1: DefaultFaceTrackingLiveLinkSubjectName #2: DefaultFaceTrackingLiveLinkSubjectName-1 #3: DefaultFaceTrackingLiveLinkSubjectName-2, etc |
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DefaultPoseTrackingLiveLinkSubjectName |
The default name to use when publishing pose tracking name |
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FaceTrackingFileWriterType |
The type of face AR publisher that writes to disk to create |
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FaceTrackingLogDir |
||
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GameThreadPriorityOverride |
The game thread priority to change to when an AR session is running, default is 47 |
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LiveLinkPublishingPort |
The port to use when listening/sending LiveLink face blend shapes via the network |
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LivelinkTrackingTypes |
Livelink tracking type. To publish face blend shapes, or body pose data to LiveLink, or none |
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RenderThreadPriorityOverride |
The render thread priority to change to when an AR session is running, default is 45 |
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WrittenCameraImageQuality |
The quality setting to generate the jpeg images at. |
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WrittenCameraImageRotation |
Defaults to none. Use Right when in portrait mode |
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|
float |
WrittenCameraImageScale |
The scale to write the images at. Used to reduce data footprint |
Name | Description | |
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|
UAppleARKitSettings() |
Name | Description | ||
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|
Exec ( |
Exec handler |