| APawn::SetupPlayerInputComponent()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ArchVisCharacter/Source/ArchVisCharacter/Public/ArchVisCharacter.h |
Include |
#include "ArchVisCharacter.h" |
Source |
/Engine/Plugins/Runtime/ArchVisCharacter/Source/ArchVisCharacter/Private/ArchVisCharacter.cpp |
virtual void SetupPlayerInputComponent
(
UInputComponent * PlayerInputComponent
)
Allows a Pawn to set up custom input bindings. Called upon possession by a PlayerController, using the InputComponent created by CreatePlayerInputComponent().