FSoundModulationParameterSettings

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h

Include

#include "SoundModulationParameter.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationParameterSettings

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FText

 

UnitDisplayName

(Optional) Text name of parameter's unit

Public variable UProperty Category, EditAnywhere, Meta

float

 

ValueNormalized

Normalized, unitless default value of modulator.

Public variable UProperty Category, EditAnywhere Transient

float

 

ValueUnit

Default value of modulator in units (editor only)

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