[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=General, Meta=(ClampMin="0.0", ClampMax="1.0"))
float ValueNormalized
Normalized, unitless default value of modulator. To ensure bypass functionality of mixing, patching, and modulating functions as anticipated, value should be selected such that GetMixFunction (see USoundModulationParameter) reduces to an identity function (i.e. function acts as a "pass-through" for all values in the range [0.0, 1.0]). If GetMixFunction performs the mathematical operation f(x1, x2), then the default ValueNormalized should result in f(x1, d) = x1 where d is ValueNormalized.