[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Modulation, BlueprintReadWrite,
Meta=(DisplayPriority=20, EditCondition="!bBypass"))
FSoundModulationLFOShape Shape
Shape of oscillating waveform
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Modulation, BlueprintReadWrite,
Meta=(DisplayPriority=20, EditCondition="!bBypass"))
FSoundModulationLFOShape Shape
Shape of oscillating waveform