USoundControlBusMix::DeactivateAllMixes

Deactivates all mixes in all active worlds.

Windows
MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBusMix.h

Include

#include "SoundControlBusMix.h"

Source

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Private/SoundControlBusMix.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Mix, Meta=(CallInEditor="true"))
void DeactivateAllMixes()

Remarks

Deactivates all mixes in all active worlds.

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