| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBusMix.h |
Include |
#include "SoundControlBusMix.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, AutoExpandCategories=(Stage, Mix), EditInlineNew, BlueprintType, MinimalAPI)
class USoundControlBusMix : public UObject
Name | Description | |
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USoundControlBusMix ( |
Name | Description | ||
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ActivateMix() |
Activates this mix in all active worlds. |
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DeactivateAllMixes() |
Deactivates all mixes in all active worlds. |
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DeactivateMix() |
Deactivates this mix in all active worlds. |
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LoadMixFromProfile() |
Loads the mix from the provided profile index. |
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OnPropertyChanged ( |
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SaveMixToProfile() |
Saves the mix to the provided profile index. |
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SoloMix() |
Solos this mix, deactivating all others and activating this (if its not already active), while testing in-editor in all active worlds |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |