UBlackmagicCustomTimeStep

Control the Engine TimeStep via the Blackmagic Design card.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

BlackmagicMedia

Header

/Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicCustomTimeStep.h

Include

#include "BlackmagicCustomTimeStep.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew,
       Meta=(DisplayName="Blackmagic SDI Input", MediaIOCustomLayout="Blackmagic"))
class UBlackmagicCustomTimeStep : public UGenlockedCustomTimeStep

Remarks

Control the Engine TimeStep via the Blackmagic Design card.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bEnableOverrunDetection

Enable mechanism to detect Engine loop overrunning the source

Public variable UProperty Category, EditAnywhere, Meta

FMediaIOConfigu...

 

MediaConfiguration

The device, port and video settings that correspond to where the Genlock signal will be coming from

Constructors

Name Description

Public function

UBlackmagicCustomTimeStep

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UGenlockedCustomTimeStep

Name Description

Public function Virtual Const

uint32

 

GetLastSyncCountDelta()

Returns how many syncs occurred since the last tick

Public function Virtual Const

FFrameRate

 

GetSyncRate()

Get the sync rate (not always the same as the fixed frame rate)

Public function Virtual Const

bool

 

IsLastSyncDataValid()

Returns true if the Sync related functions will return valid data

Public function Virtual

bool

 

WaitForSync()

Blocks until it gets a sync signal. Returns false if unsuccessful

Overridden from UFixedFrameRateCustomTimeStep

Name Description

Public function Virtual Const

FFrameRate

 

GetFixedFrameRate()

Get The fixed FrameRate

Overridden from UEngineCustomTimeStep

Name Description

Public function Virtual Const

ECustomTimeS...

 

GetSynchronizationState()

The state of the CustomTimeStep.

Public function Virtual

bool

 

Initialize

(
    UEngine* InEngine
)

This CustomTimeStep became the Engine's CustomTimeStep.

Public function Virtual

void

 

Shutdown

(
    UEngine* InEngine
)

This CustomTimeStep stop being the Engine's CustomTimeStep.

Public function Virtual

bool

 

UpdateTimeStep

(
    UEngine* InEngine
)

Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

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