UBlueprintMaterialTextureNodesBPLibrary::SetMICShadingModel_EditorOnly

Overrides the Shading Model of a Material Instance Constant Only works in the editor

Windows
MacOS
Linux

References

Module

BlueprintMaterialTextureNodes

Header

/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h

Include

#include "BlueprintMaterialTextureNodesBPLibrary.h"

Source

/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DisplayName="Set MIC Shading Model Editor Only", Keywords="Set MIC Shading Model", UnsafeDuringActorConstruction="true"),
          Category=Rendering)
static bool SetMICShadingModel_EditorOnly
(
    UMaterialInstanceConstant * Material,
    TEnumAsByte< EMaterialShadingModel > ShadingModel
)

Remarks

Overrides the Shading Model of a Material Instance Constant Only works in the editor

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