Module |
|
Header |
/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include |
#include "BlueprintMaterialTextureNodesBPLibrary.h" |
Source |
/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
Meta=(DisplayName="Texture2D Sample UV Editor Only", Keywords="Read Texture UV"),
Category=Rendering)
static FLinearColor Texture2D_SampleUV_EditorOnly
(
UTexture2D * Texture,
FVector2D UV
)
Samples a texel from a Texture 2D with VectorDisplacement Compression