[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Calibration")
UStaticMesh * CubeMesh
The static mesh that we are going to use for all the cubes
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Calibration")
UStaticMesh * CubeMesh
The static mesh that we are going to use for all the cubes