[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=EmitterDynamicParameter)
TEnumAsByte< EEmitterDynamicParameterValue > ValueMethod
Where to get the parameter value from.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=EmitterDynamicParameter)
TEnumAsByte< EEmitterDynamicParameterValue > ValueMethod
Where to get the parameter value from.