[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Event Handler Options")
EScriptExecutionMode ExecutionMode
Controls which particles have the event script run on them.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Event Handler Options")
EScriptExecutionMode ExecutionMode
Controls which particles have the event script run on them.