SourceEventName

The name of the event generated.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Event Handler Options")
FName SourceEventName

Remarks

The name of the event generated. This will be "Collision" for collision events and the Event Name field on the DataSetWrite node in the module graph for others.

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