FParticleBurstBlueprint

BlueprintType wrapper around [FParticleBurst](API\Runtime\Engine\Particles\FParticleBurst) to allow managing in blueprint/python logic.

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly)
struct FParticleBurstBlueprint

Remarks

BlueprintType wrapper around FParticleBurst to allow managing in blueprint/python logic.

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

int32

 

Count

The number of particles to burst

Public variable UProperty Category BlueprintReadWrite

int32

 

CountLow

If >= 0, use as a range [CountLow..Count]

Public variable UProperty Category BlueprintReadWrite

float

 

Time

The time at which to burst them (0..1: emitter lifetime)

Constructors

Name Description

Public function

FParticleBurstBlueprint()

Public function

FParticleBurstBlueprint

(
    const FParticleBurst& InParticleBu...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss