UFXConverterUtilitiesLibrary::GetParticleModuleVectorFieldLocalProps

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References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleVectorFieldLocalProps
(
    UParticleModuleVectorFieldLocal * ParticleModule,
    UVectorField * OutVectorField,
    FVector & OutRelativeTranslation,
    FRotator & OutRelativeRotation,
    FVector & OutRelativeScale3D,
    float & OutIntensity,
    float & OutTightness,
    bool & bOutIgnoreComponentTransform,
    bool & bOutTileX,
    bool & bOutTileY,
    bool & bOutTileZ,
    bool & bOutUseFixDT
)

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