UFXConverterUtilitiesLibrary::GetParticleModuleSpawnProps

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References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleSpawnProps
(
    UParticleModuleSpawn * ParticleModuleSpawn,
    UDistribution *& OutRate,
    UDistribution *& OutRateScale,
    TEnumAsByte< EParticleBurstMethod > & OutBurstMethod,
    TArray< FParticleBurstBlueprint > & OutBurstList,
    UDistribution *& OutBurstScale,
    bool & bOutApplyGlobalSpawnRateScale,
    bool & bOutProcessSpawnRate,
    bool & bOutProcessSpawnBurst
)

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