Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleSpawnProps
(
UParticleModuleSpawn * ParticleModuleSpawn,
UDistribution *& OutRate,
UDistribution *& OutRateScale,
TEnumAsByte< EParticleBurstMethod > & OutBurstMethod,
TArray< FParticleBurstBlueprint > & OutBurstList,
UDistribution *& OutBurstScale,
bool & bOutApplyGlobalSpawnRateScale,
bool & bOutProcessSpawnRate,
bool & bOutProcessSpawnBurst
)