Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleRequiredPerRendererProps
(
UParticleModuleRequired * ParticleModuleRequired,
UMaterialInterface *& OutMaterialInterface,
TEnumAsByte< EParticleScreenAlignment > & OutScreenAlignment,
int32 & OutSubImages_Horizontal,
int32 & OutSubImages_Vertical,
TEnumAsByte< EParticleSortMode > & OutSortMode,
TEnumAsByte< EParticleSubUVInterpMethod > & OutInterpolationMethod,
uint8 & bOutRemoveHMDRoll,
float & OutMinFacingCameraBlendDistance,
float & OutMaxFacingCameraBlendDistance,
UTexture2D *& OutCutoutTexture,
TEnumAsByte< ESubUVBoundingVertexCount > & OutBoundingMode,
TEnumAsByte< EOpacitySourceMode > & OutOpacitySourceMode,
TEnumAsByte< EEmitterNormalsMode > & OutEmitterNormalsMode,
float & OutAlphaThreshold
)