UFXConverterUtilitiesLibrary::GetParticleModuleRequiredPerRendererProps

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References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleRequiredPerRendererProps
(
    UParticleModuleRequired * ParticleModuleRequired,
    UMaterialInterface *& OutMaterialInterface,
    TEnumAsByte< EParticleScreenAlignment > & OutScreenAlignment,
    int32 & OutSubImages_Horizontal,
    int32 & OutSubImages_Vertical,
    TEnumAsByte< EParticleSortMode > & OutSortMode,
    TEnumAsByte< EParticleSubUVInterpMethod > & OutInterpolationMethod,
    uint8 & bOutRemoveHMDRoll,
    float & OutMinFacingCameraBlendDistance,
    float & OutMaxFacingCameraBlendDistance,
    UTexture2D *& OutCutoutTexture,
    TEnumAsByte< ESubUVBoundingVertexCount > & OutBoundingMode,
    TEnumAsByte< EOpacitySourceMode > & OutOpacitySourceMode,
    TEnumAsByte< EEmitterNormalsMode > & OutEmitterNormalsMode,
    float & OutAlphaThreshold
)

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