AChaosCacheManager::ResetAllComponentTransforms

Resets all components back to the world space transform they had when the cache for them was originally recorded if one is available

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References

Module

ChaosCaching

Header

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h

Include

#include "Chaos/CacheManagerActor.h"

Source

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/CacheManagerActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching")
void ResetAllComponentTransforms()

Remarks

Resets all components back to the world space transform they had when the cache for them was originally recorded if one is available

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