Module |
|
Header |
/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h |
Include |
#include "Chaos/CacheManagerActor.h" |
Source |
/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/CacheManagerActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching")
void ResetAllComponentTransforms()
Resets all components back to the world space transform they had when the cache for them was originally recorded if one is available