AChaosCacheManager::ResetSingleTransform

Resets the component at the specified index in the observed list back to the world space transform it had when the cache for it was originally recorded if one is available

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MacOS
Linux

References

Module

ChaosCaching

Header

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h

Include

#include "Chaos/CacheManagerActor.h"

Source

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/CacheManagerActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Caching")
void ResetSingleTransform
(
    int32 InIndex
)

Remarks

Resets the component at the specified index in the observed list back to the world space transform it had when the cache for it was originally recorded if one is available

Parameters

Parameter

Description

InIndex

Index of the component to reset

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