FEnableStateEvent

Windows
MacOS
Linux

Inheritance Hierarchy

FCacheEventBase

FEnableStateEvent

References

Module

ChaosCaching

Header

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h

Include

#include "Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FEnableStateEvent : public FCacheEventBase

Variables

Name Description

Public variable UProperty

bool

 

bEnable

Public variable UProperty

int32

 

Index

Constructors

Name Description

Public function

FEnableStateEvent()

Public function

FEnableStateEvent

(
    int32 InIndex,
    bool bInEnable
)

Constants

Name

Description

EventName

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss